Wednesday 28 October 2015

I'm going to do whatever you want

...well, not at all.

I want to make music.

Music to post on YouTube, SoundCloud or whatever.

But, as most of the music I do is for Mikeithoria I don't have many ideas for tracks that aren't for characters.

So, ai'm gonna do (mostly) whatever music you want, music that you can use but always under these conditions (may change from individual to individual):
- Max length of 4:30 min. I'm lazy and at the moment this is only to try things.
- Styles: Touhou like, my style (hear), Electronic, Rock, Metal, Pop (But it's difficult for me), Creepy, Sad. Maybe I forgot some, so you can try to refresh my memory.
- You need to give me a brief description of the feelings of the music, or give (3, at least) examples of what you want.
- (Only if it's for a OC or for people) Give brief description of that character's personality.
- It will be released always for the public in CC-BY-SA, at least in YouTube and Souncloud.
- Be patient, be... a Xeno. This is not my first time doing this, but I'm very lazy and I can stay for months without progress.
- Max two at a time.

I think you'll see in the right of the blog my current/finished requests.

Many thanks~

Tuesday 20 October 2015

Improving UV... AGAIN!

-Llibert II:
I had a little problem with my textured models because they had some kind of "black lines" in the seams... but i found a way to solve that problem. There's a lot of black space in the image file so I painted the parts that were close to the "islands". If you had or have this problem i hope this post helped you!
Mio's face updated too in a more kawaii way!

Look, the right side is the updated one... doesn't look cool but works far better than the old one.

Thursday 17 September 2015

GhoulMage... on DeviantArt?

Wtf. How it's that possible?

Whatever, I posted a nice pic of Naomi (Mio's big sister).

That's all.

Yes.

Of course.

Affirmative.

Jaa ne.

Tuesday 15 September 2015

The college starts...

-Llibert II:
Yeah... the college starts again and i'm a bit p*ssed off because that means that i only can work on Mikeithoria at weekends... this isn't a problem really cuz i work pretty fast...

Friday 4 September 2015

Improving UV

-Llibert II:
I'm learning a lot with this project and sometimes i can improve... thats de matter with UV it's a bit difficult at first but i'm improving a lot with it... just look at Mio's UV! It's 100 times improved!

Monday 31 August 2015

Animations

-Llibert II:
 We're working on animations... At last GhoulMage is animating my models!

-GhoulMage:
Huh huh. I've returned and I animate xD, I like this.

                                                           -Mio animation (Unity)



Tuesday 28 July 2015

Finished models!

-Llibert II:
I finished this two models...according to my work this are low poly models so it doesn't cause any lag, that means that MT is going to work in notebooks and toasters.                                                                                           

Monday 20 July 2015

Mikeithoria in progress!

-Llibert II:
Yes it still on progress... a lot of stuff is going on with this project and i'm glad to participate on it!
I'm on the 3d part and helping with image files and of course with the lore and other ideas.
I let you some images of my work:

                                          -Mio 3d model (blender)
                                          -Learning to apply textures on Mio (blender again)
                                          -Boy 3d model (blender again)
                                          -Cityscape 3d model (sketchup)


Tuesday 3 March 2015

[Unity 5] - How to make seamless loop with introduction part (loop point)

Hm.

Hmm.

Hmmmmmm!

HMMMMMMMMMM!

Meh. Unity 5 just got released today.

Also...

I've reinvented the wheel, I swear.
There wasn't much information in the Internet about seamless loop in Unity. Even less with looping from a certain point of the bgm.
I mean, no information.

So, here's a script I did that solved all of my problems.
[Version 2:
Here (Note the MIT License)

To use it you need to do, somewhere in your code, something like this:


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2
var myInfiniteMusic = new InfiniteBackgroundMusic();
myInfiniteMusic.ChangeTrack(myAudioSource, myAudioClip, myLoopPoint);

And it should work.

Should.

Btw, referent to a certain comment, if you want to keep a bgm playing between levels...
Type this in the Play function, after the AudioClip.Create:
Object.DontDestroyOnLoad(audioClip);

Don't worry, that temporal Audio Clip is destroyed on each ChangeTrack call.

Again, it should work.]

[I did write some detailed explanation here, but somehow it got deleted. Heck]

A low-count-word (?) explanation:

I retrieve the full contents of the AudioClip, then I play it and when the bgm loops I wrap to the loop position.

Because the AudioSource time sets the time on every loop to 0 and not MusicLoopPoint, I made the Time and SampleTime properties that will return (and that you can set) the correct current time.

Note that it doesn't have Stop, Pause or similar functions. I didn't need them and I though that could be an exercise for the reader.

[The culprit of not having a detailed explanation is a Show/Hide button that I tried to insert here!]

To use it, attach a AudioSource to any GameObject, uncheck Loop and Play On Awake, attach this to some GameObject (can be the same) and drag n' drop the AudioSource to the Audio Source property in the Inspector. You can set the Spatial Blend to whatever you like.
Set the Audio Clip property to some awesome music, and specify correctly the Music Loop Point in seconds.
The Audio Clip must be decompressed on Load and I recommend Preload Audio Data and PCM compression.

Here's the code if the download fails:


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using UnityEngine;
using System.Collections;

public class InfiniteBackgroundMusic : MonoBehaviour {
 [Header("To get/set audio position, use Time and SampleTime")]
 public float MusicLoopPoint;
 public AudioClip audioClip;
 public AudioSource audioSource;
 
 public float Time {
  get {
   long p = position;
   
   p /= entire.Length;
   
   return p * audioClip.length;
  }
  set {
   double m = value / audioClip.length;
   
   position = (long)(m * entire.Length);
  }
 }
 public float Duration {
  get {
   return audioClip.length;
  }
 }
 public long SampleTime {
  get {
   return position;
  }
  set {
   if(value >= entire.Length) {
    Debug.LogError("Value is larger than audioClip.samples");
   }
   if(value < 0) {
    Debug.LogError("Value is lesser than 0");
   }
   position = value;
  }
 }
 public int SampleDuration {
  get {
   return entire.Length;
  }
 }
 
 float[] entire;
 long position;
 int sampleLoopPoint;
 string audioName;
 int channels;
 
 int start;
 
 void Start () {
  double mul = MusicLoopPoint / audioClip.length;
  sampleLoopPoint = (int)(mul * audioClip.samples);
  
  channels = audioClip.channels;
  audioName = audioClip.name;
  entire = new float[audioClip.samples * channels];
  
  audioClip.GetData(entire, 0);
  
  audioClip = AudioClip.Create(audioName + "_Loop", audioClip.samples, channels, audioClip.frequency, true, OnAudioRead, OnAudioSetPos);
  
  audioSource.loop = true;
  audioSource.clip = audioClip;
  position = 0;
  audioSource.Play();
  position = 0;
 }
 
 void OnAudioRead(float[] data) {
  if(start < 64) {
   start++;
   position = 0;
   return;
  }
  int count = 0;
  while(count < data.Length) {
   data[count] = entire[position];
   
   position++;
   count++;
   
   if(position >= entire.Length) {
    position = sampleLoopPoint*channels;
   }
  }
 }
 
 void OnAudioSetPos(int newPos) {
  
 }
}

Never, ever, trust Show/Hide buttons...

Saturday 21 February 2015

Mikeithoria... in YT?

YT?? YT???!

I posted a video, featuring Shadow Flight, in YT...


I'm excited... Why? 'Cuz its my first video of Mikeithoria in YT.

FIRST ONE.

And it's Mio's Theme.

Takayama Mio's.

Heheh.

Next time will be Ayumi's.

Obviously I will not be making a blog post every time for a video... I swear.

Sunday 15 February 2015

Ayumi's Theme, hell yeah!

Nya nya :3,

I've finished another track for Mikeithoria...


Not much to talk about...

Its been only 6 days since Mio's theme and I did this in only 2 days.

Ayumi Hikari, thinking of it, doesn't really makes things cold, she only freezes the water vapor of the air whenever she wants.
Also, this music is not very cold-ish.

Heck.

By the way, I changed (yeah) the number of stages from 3 to 5, plus the EX. This way I have more room for telling the story in the game.

Tuesday 10 February 2015

Takayama Mio's theme finally done! (After 2~3 months of trying D:) + Mikeithoria explanation.

Yeah, guys.

One of the protagonists of Mikeithoria has a theme now... wait, do you know what Mikeithoria is?
Nope.

I'll explain:

Mikeithoria is a 2D vertical scrolling danmaku game we're making since a lot time.
I'm programming it in C# and trying to be like Touhou in terms of music and danmaku quality. It will be free (at least the one I am making in this moment, the future ones may be for cash...).
At the moment I don't want to promise nothing more than this: In the future, Mikeithoria will become true.
Why in the future? Because I am a proud slacker.

At the time, the basic history (of the first game...) is this:

Ayumi Hikari (Japan, non-existing city [dunno the name of that city :P]) enters in her apartament and finds that someone stole some things from her, including a certain amulet. So she decides to find out the culprit(s) with the help of 3 friends of her (Takayama Mio, Takayama Naomi and Katashi Kaito).

There will be only (this is our first game) three stages and one extra stage (Megumi Kakashi, her theme is already on my SoundCloud) at the moment (I think I'll change it to, say, 5 stages + EX).
Also, I thought of adding an intro and an outro in pseudo anime style, to make the history more comprehensive.

And, the game is not a one-man-army like ZUN's, there's:

1.- Me, GhoulMage, the programmer, graphic designer, composer and who does all those things the others won't do (buah).
2.- Llibert II who helps in the 3D models and sounds. Also some sprites.
3.- Kinyobyok31, who only helped in the base story.

The theme of Mio that is on SoundCloud will not (probably) be used in this game, but I swear that I'll use it in other game.

What do you think?

PS: The th from Mikeithoria is pronounced like "thief" or "this".
PS2: The Mikeithoria part of Mikeithoria comes from a grammar error that a certain person did: "My history". How the hell can someone do that?

Friday 2 January 2015

Remaking the entire blog for better... I mean, Hello World!

Hey, as I'm not very known in the Internet I'm gonna say "This is my first post", even though it's not. But I wanna start from the beginning, so...


Welcome to my blog! I'm GhoulMage, erh, an amateur of many things like programming games, music and drawing Manga. Yes, Manga, I like it a lot. I also play a lot of Touhou (non-fighting) games.

I don't really know why I created this blog, but I supose that I will be posting things that I make and other non-interesting stuff.

I supose you'll want to check my work, but I only have this SoundCloud account that I recently started posting music, so for other things (games, manga art) you'll have to wait... if I ever decide to show these.